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[VIDEO] (NEW UPDATE #2!) RTS (Real-Time Strategy) Example using Blueprints only.

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    [VIDEO] (NEW UPDATE #2!) RTS (Real-Time Strategy) Example using Blueprints only.

    For the last couple of days i was trying to build a basic RTS game using only Blueprints and so far the result seems good (i think) although lot more work needs to be done.

    Features:
    • Camera movement with panning and zooming
    • Building structures that can spawn units
    • Player can select newly created units and control them



    New Features in update #2:
    • Multiple units (civilian and fighter)
    • Muliple buildings that can spawn each unit
    • Building construction now takes 12 seconds to complete.
    • Updated characters (From Epic's Strategy Game Example)
    • Various sounds (From Epic's Strategy Game Example)



    EDIT 2: Uploaded new video.
    EDIT: Special Thanks to Angel Venkov and Rama, i have received a License for Coherent-UI. New update on HUD will be available.

    Update #2:


    Old Videos:
    First Video
    Last edited by ryanjon2040; 06-27-2014, 12:36 PM. Reason: Posted Update #2 video
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    #2
    nice begin. HUD ins't hard, for me was a little confusing on begin but after that all go fine.

    And that type of game need too much work on HUD
    pd: excuse my english.

    lfw/paid modeling, painting, texturing.

    Comment


      #3
      very nice, are you going to have a shroud that disappears as you move to new areas?

      Comment


        #4
        Wow! looking promising! Can't wait to see where this goes. Good job!

        Comment


          #5
          wow really awesome Ryan Jon!

          Quite the testimony of what can be done with Blueprints, and fast too!



          Rama
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            #6
            Sweet! Plan on making any tutorials for some of the cool stuff ya managed to do there? Hope So!

            Comment


              #7
              How do you do the wireframe thing?
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                #8
                Originally posted by knack View Post
                nice begin. HUD ins't hard, for me was a little confusing on begin but after that all go fine.

                And that type of game need too much work on HUD
                Hi knack...Creating canvas HUD for this type can be a very time consuming task. Even back in UDK, I personally never liked Canvas to use with HUD so thats why i always stick with Scaleform.

                Originally posted by smokey13 View Post
                very nice, are you going to have a shroud that disappears as you move to new areas?
                Hi smokey13...Pardon me, but i dont understand what you mean.

                Originally posted by Superxcm View Post
                Wow! looking promising! Can't wait to see where this goes. Good job!
                Thanks a lot Superxcm.

                Originally posted by Rama View Post
                wow really awesome Ryan Jon!

                Quite the testimony of what can be done with Blueprints, and fast too!



                Rama
                Great to hear from you Rama! Blueprint is indeed very powerful. But i have to say...HUD is still a huge problem for me. I see Coherent-UI as an alternative to Scaleform (maybe even better than that).

                Originally posted by Mixitman View Post
                Sweet! Plan on making any tutorials for some of the cool stuff ya managed to do there? Hope So!
                Hi Mixitman...I plan to release this whole project to the public. Need to figure out a couple other things and clean it up a bit. I dont have any sounds though.

                Originally posted by Rasped View Post
                How do you do the wireframe thing?
                Hi Rasped...Thats not wireframe. Its a translucent (unlit) material with white color connected to Emissive and 0.3 opacity.
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                Comment


                  #9
                  aha, don't known that, very much compare the other methods? i do my HUD in canvas... anyway its better that than get stuck waiting.
                  pd: excuse my english.

                  lfw/paid modeling, painting, texturing.

                  Comment


                    #10
                    Originally posted by ryanjon2040 View Post
                    Hi smokey13...Pardon me, but i dont understand what you mean.
                    I mean the black stuff that covers the map/level and disappears as you move around, I cant remember the proper name but its called shroud in command and conquer

                    Comment


                      #11
                      I believe smokey13 is referring to the "Fog of War" that you usually see in RTS.

                      Comment


                        #12
                        sure, and that i think a HUD think no?
                        pd: excuse my english.

                        lfw/paid modeling, painting, texturing.

                        Comment


                          #13
                          This looks great. Any update on this project? I'd love to see how you are accomplishing the circles under selected units effect.
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                            #14
                            Originally posted by smokey13 View Post
                            I mean the black stuff that covers the map/level and disappears as you move around, I cant remember the proper name but its called shroud in command and conquer
                            Ahh yes..Its the Fog Of War. I do have plans for it. Must figure out a proper way.

                            Originally posted by JimmothySanchez View Post
                            This looks great. Any update on this project? I'd love to see how you are accomplishing the circles under selected units effect.
                            A new update on HUD will be available soon. I have received license for Coherent-UI and that is what am going to use. Right now there is some limitation in Coherent-UI and Blueprint but they will improve it in next version. I want this RTS Example to be purely Blueprints only. I dont want to include any C++ codes in this project.

                            The circle under selected unit is a decal (Although the circle surrounding the building is a sphere with DepthAlpha material). I have a Decal component in my character class and upon mouse click (in controller class) i cast the Hit Actor to My Character. If it is valid then toggle the visibility of Decal.
                            Support my RTS Game (Agora) on Patreon!
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                            Comment


                              #15
                              In the future, it would be possible to post pictures or a video tutorial, you created the blueprint?
                              I thought all the amazing effects and interactions, enjoyed, and would like to know a little, as they were made.
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