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Physics Thruster, how to use?

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    Physics Thruster, how to use?

    hello I have some questions regarding the physics thruster component that you can add to the player. I looked in the manual and I could not find any information on how to use it . And on the forums there are several posts in which people asked for help on how to use the thruster but nobody answered . Basically I want to know how to add force with the thruster component . That's all it's relatively simple. If I have overlooked something please forgive me for writing about it . thank you and I hope somebody can help me.
    Unreal/Unity Blog http://unity-unreal.blogspot.com/

    #2
    It's very simple. If you look at the details of your physics thruster component you will see it has a "Thrust Strength" variable. Just set that variable in your blueprint to whatever you want it to be.
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      #3
      Okkkay, I see alot more than just that and don't really know how to interact and customize this. ugh well ok what can you do, its free after all I suppose.
      Unreal/Unity Blog http://unity-unreal.blogspot.com/

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        #4
        If you're new to blueprints you should look at the sticky thread in this forum section, it has links to a bunch of good basic tutorials.

        If you add a thruster component to your blueprint and click on it, this is what your details panel will look like:

        Click image for larger version

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        Change that number to whatever you like for the thruster to apply a constant force. As it says in the physics thruster tooltip, you point its X axis in the direction you want it to thrust.

        Something like this is all you have to do to thrust something forward and back:

        Click image for larger version

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        My Website

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          #5
          Thanks for the info, I'm not a newbie, but when I try new things, its hard for me to understand them without a good amount of documentation. Thanks guys that's helpful!
          Unreal/Unity Blog http://unity-unreal.blogspot.com/

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            #6
            hehe



























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