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Activating multiple switches for one door.

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    https://youtu.be/k-MAALv3P-Y

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  • started a topic Activating multiple switches for one door.

    Activating multiple switches for one door.

    I'm currently making a level and the idea is that you're going around finding this glyphs that you can click on and once you've found them all a locked door opens up. I'm pretty sure I could do this if it was just one switch but I'm not sure how to communicate that all switches need to be pressed before the door opens. Basically, finding x many of objects opens y. The door in question will basically just be a wall that sort of disappears so I'm thinking I can link it to a destroy actor node to get what I want but not sure of anything beyond that.
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