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powerup blueprint and delay

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  • replied
    Originally posted by CriErr View Post
    also you can make this logic into character BP

    custom event "Sonic Speed Picked Up" , which would trigger this exact logic and after calling it from your speedup object, you can safely destroy it.
    as i learn more, i'll look into this, thanks again

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  • replied
    Originally posted by CriErr View Post
    you can turn off colision and hide actor from game.
    aah yes. thanks

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  • replied
    you can turn off colision and hide actor from game.

    also you can make this logic into character BP

    custom event "Sonic Speed Picked Up" , which would trigger this exact logic and after calling it from your speedup object, you can safely destroy it.
    Last edited by CriErr; 12-02-2015, 08:06 PM.

    Leave a comment:


  • replied
    Originally posted by BrianMay View Post
    It looks as though you've deleted the actor that would be executing this blueprint before the delay fires. Try executing Destroy Actor with the target of Self after you set the max walk speed back to the default.
    i feel like such an idiot...thanks for pointing it out. can i destroy the actor whilst keeping the delay? actor gets picked up which increases walk speed, actor gets destroyed but the delay still ticks... ??? maybe spline off before the actor is destroyed to create the delay even though the actor is no longer there??

    Originally posted by CriErr View Post
    What exactly dosnt work? Overlap Working?
    the delay to revert back to 800 wasnt working. everything else is fine.

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  • replied
    What exactly dosnt work? Overlap Working?

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  • replied
    It looks as though you've deleted the actor that would be executing this blueprint before the delay fires. Try executing Destroy Actor with the target of Self after you set the max walk speed back to the default.

    Leave a comment:


  • started a topic powerup blueprint and delay

    powerup blueprint and delay

    following along the lines of the pickup video tutorial i thought i'd have a go at making it into a timed powerup. i think i've done it wrong, and possibly the long way but can't understand why it doesnt work, the powerup works and alters movement speed but then the delay doesn't reset it.

    any help appreciated.

    Thanks, B.

    Attached Files
    Last edited by bobalong; 12-02-2015, 07:51 PM.
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