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How do I make a static mesh component movable?

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    How do I make a static mesh component movable?

    I'm trying to move an object to a target point when I hit a button and I already set the object's transform mobility to movable.

    I'm not sure what else I can do since when I run the game and hit the button I always get the same error saying I have to set it to movable.

    Click image for larger version

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    The screenshot I took of the console won't upload.
    So here's the console and error message:
    Attached Files

    If i see this you are doing 2 diffrent things.
    You want to move an exising actor that you have placed into your scene?
    And in the blueprint I see that you spawn an new actor.
    So where is the blueprint that moves your actor?
    CTO at Hakuna Group
    Linkedin Stefan Poppe