Announcement

Collapse
No announcement yet.

How do I make a static mesh component movable?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How do I make a static mesh component movable?

    I'm trying to move an object to a target point when I hit a button and I already set the object's transform mobility to movable.

    I'm not sure what else I can do since when I run the game and hit the button I always get the same error saying I have to set it to movable.

    Click image for larger version

Name:	spawn.png
Views:	1
Size:	88.4 KB
ID:	1167770

    The screenshot I took of the console won't upload.
    So here's the console and error message: http://imgur.com/YcfUgrt
    Attached Files

    #2
    If i see this you are doing 2 diffrent things.
    You want to move an exising actor that you have placed into your scene?
    And in the blueprint I see that you spawn an new actor.
    So where is the blueprint that moves your actor?
    CTO at Hakuna Group
    Linkedin Stefan Poppe
    Email: stefan@hakuna-group.com

    Comment

    Working...
    X