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    Camera Animation inside blueprint?

    Hello, I'm trying to animate a camera inside a blueprint but can't figure out how.

    Below I have a chest blueprint, when the player opens the chest it should show the camera spin around it (like zelda).
    Click image for larger version

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    However the Camera Anim asset seems to be used only in the world, and I can't make the camera follow a spline, since they can't be edited inside blueprints.
    I've been at this for hours with no progress.

    How can I setup a camera animation in my blueprint?

    Thanks!

    #2
    Hello I have little experience with the Unreal Engine myself but should it not be possible to use Matinee to record a camera animation where the camera is moving around the chest and set the camera being used to the one rotating around the chest for the duration of the animation using a blueprint?

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      #3
      Originally posted by Radni17 View Post
      Hello I have little experience with the Unreal Engine myself but should it not be possible to use Matinee to record a camera animation where the camera is moving around the chest and set the camera being used to the one rotating around the chest for the duration of the animation using a blueprint?
      Hi Radini, yes that's possible for one chest. But when I make another chest, that one matinee is still in the old position. I want to some how attach that animation to the blueprint so when I make many chests, each one has it's own matinee that works in each chest location.

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        #4
        two ways, direct and cheesy fake one.
        direct is - create one camera on the chest, "possess the camera" and based on timeline move camera, rotate etc. After all "possess" your character camera.
        cheesy fake way is - add few cameras on chest and use THIS to move between them based on some timeline/delay. After all "possess" your character camera.

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          #5
          Originally posted by CriErr View Post
          two ways, direct and cheesy fake one.
          direct is - create one camera on the chest, "possess the camera" and based on timeline move camera, rotate etc. After all "possess" your character camera.
          cheesy fake way is - add few cameras on chest and use THIS to move between them based on some timeline/delay. After all "possess" your character camera.
          Thanks. I just wish splines could be used in chests to easily create a nice camera path, but I guess I'll have to use your method and animate it's movement completely through blueprint code :s

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