Originally posted by RyanB
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impressive work! I'm working on a similar point cloud project atm, and I'm wondering if in you can easily and quickly rotate and scale each individual splat in your approach? I realised my approach with GroupedPaperSprites but I'm struggling to give them individual sizes and orientation (see https://forums.unrealengine.com/deve...rite-instances as well). I would also like to have a nice GPU-powered efficient implementation but don't know how to achieve this ATM.
Would be nice if you give me/us some hints! Thanks !

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