Hello everyone,
I would like to place single GPU particles (from the same emitter) at specified location.
I've built a data table containing coordinates for single points (from csv file) where I would like to place particles, and I'm able to extract from this table splitted x,y and z values.
I'm even able to create all the particles needed for spawning in a single emitter shot, and to set them to stay still and to never die (disappear) but I can't get the right way to place single particles to the desired position.
I've made several tests with sprites (and everything is working fine!) but I get very poor performances even with 2.000 / 3.000 sprites.
GPU particles are very optimized and I can get 60 fps even with 70.000 particles.
My final project is to render a Point cloud using GPU particles.
Can anyone help me?
Thank you.
(Sorry for my english)
I would like to place single GPU particles (from the same emitter) at specified location.
I've built a data table containing coordinates for single points (from csv file) where I would like to place particles, and I'm able to extract from this table splitted x,y and z values.
I'm even able to create all the particles needed for spawning in a single emitter shot, and to set them to stay still and to never die (disappear) but I can't get the right way to place single particles to the desired position.
I've made several tests with sprites (and everything is working fine!) but I get very poor performances even with 2.000 / 3.000 sprites.
GPU particles are very optimized and I can get 60 fps even with 70.000 particles.
My final project is to render a Point cloud using GPU particles.
Can anyone help me?
Thank you.
(Sorry for my english)
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