Thanks for the update on NVIDIA, their work looks awesome, hope to get my hands on a prototype soon. Could even make me buy a M6000 if needed :-P.
My point about the 4k textures is not about visual quality, it's about the number of points encoded with the algorithm. One 4k texture at a time can render 16M+ points, and that number corresponds approximately to the number of points generated by a high-res FARO focus 3D scan. Which means that a single view point composed of 16M+ points could be rendered with little to no strain on the 1080. If that point of view covers up enough space, we could then load the next point of view only when the level streaming decides so. Haven't had time yet to test all of this, got paid jobs on the roll, but I definitely think it's worth a shot.
For Unreal.js, don't know how complicated it would be, basic JS examples work without a problem, I would just need to understand the potree code a little better to extract the useful functions and adapt them to UE rendering.
What kind of experience do you have with potree ?
Any chance you could send me a copy of your PotreeVR project so I can try and get it working ? We could start a repo on this.
Great for the vid, keep me posted.
My point about the 4k textures is not about visual quality, it's about the number of points encoded with the algorithm. One 4k texture at a time can render 16M+ points, and that number corresponds approximately to the number of points generated by a high-res FARO focus 3D scan. Which means that a single view point composed of 16M+ points could be rendered with little to no strain on the 1080. If that point of view covers up enough space, we could then load the next point of view only when the level streaming decides so. Haven't had time yet to test all of this, got paid jobs on the roll, but I definitely think it's worth a shot.
For Unreal.js, don't know how complicated it would be, basic JS examples work without a problem, I would just need to understand the potree code a little better to extract the useful functions and adapt them to UE rendering.
What kind of experience do you have with potree ?
Any chance you could send me a copy of your PotreeVR project so I can try and get it working ? We could start a repo on this.
Great for the vid, keep me posted.
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