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Resize a Mesh during Runtime?

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    Resize a Mesh during Runtime?

    Hello,

    I recently saw Gameplay of 'Museum of Simulation Technology' and I fell in love with the feature where when the player moves backwards the mesh they have in their position resizes and I was wondering how such a feature can be implemented in Unreal 4 using Blueprint or C++.

    Gameplay



    Anyhelp would be appreciated.

    Cheers,
    -- Will

    #2
    You can easily set the Scale for any Actor and Mesh with calling SetActorScale or SetWorldScale in blueprint.
    Easy to use UMG Mini Map on the UE4 Marketplace.
    Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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