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How can I achieve this UI effect in some games when player lose health.

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  • replied
    Oh, thanks, that's exactly what I'm looking for.

    Leave a comment:


  • replied
    I found this: https://answers.unrealengine.com/que...-100-life.html

    You could use one layer to show what you really have, then after a delay lerp the underlayer to the real value.

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  • How can I achieve this UI effect in some games when player lose health.

    Hello everyone.

    I was wondering how can I achieve this kind of effect in UMG where the player or enemy gets hit and loses health, the red bar changes to the HP value instantly but there is a yellow bar shows what your HP was and it gradually matches the red bar.

    Click image for larger version

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    I don't know if the build-in progress bar can do that or I have to build my own. If you have any suggestions I would greatly appreciate it.
    Last edited by 3dgo; 11-06-2015, 11:23 AM.
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