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Need Help with Blueprint duplicating

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    Need Help with Blueprint duplicating

    I have a very basic blueprint involving a dynamic material. When you go with in the trigger range and click E it changes the base color of the material. The issue happens when I try to duplicate it. When duplicating the actor class blueprint the events only fire off on the last blueprint placed. How do I make it so that it works with multiple copies of the blueprint placed in the scene?

    #2
    Provided you have input enabled on all the actors, the problem is probably that you have "Consume Input" checked on the input event for E

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      #3
      That worked! Thank you very much.

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