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How to Lock Z axis in 3D side scroller?

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    How to Lock Z axis in 3D side scroller?

    Hello - is there a way to be able to lock the Z axis Until the character gets up or down to another platform that is towards the top of the screen?

    In the Snes Aladdin - it stays stationary in the Z axis when you are on the ground - as soon as you jump on a platform - that is when the camera starts to follow the character in the Z direction

    it would be really helpful to have this for things like climbing ladders and such

    I just don't want to have the character jump while on the ground and have the camera constantly bounce up and down...

    If anyone could help explain how I could blueprint that - i'd greatly appreciate it.

    Thank you