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Vehicle Tire Smoke, Squealing, and SkidMarks.

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    Vehicle Tire Smoke, Squealing, and SkidMarks.

    How can I go about adding a particle, decal, and sound at a location when the tires of a vehicle are slipping. I was hoping I could just get tire slip values and when that value is in a range I would spawn those items at the tire location.

    Any help would be appreciated.
    Dylan
    V1 Infinity
    www.v1infinity.com (coming soon) Current Project: Alone In The Victorian Dark (Working Name)

    #2
    If you can get the tyre slip value then just fire off an event which spawns the particles at a socket on the vehicle.

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      #3
      Is there a way to access tyre slip values in BP? I have no C++ guys on my team.
      Dylan
      V1 Infinity
      www.v1infinity.com (coming soon) Current Project: Alone In The Victorian Dark (Working Name)

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