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    Camera Blocking Volume

    Does anyone know how to get the camera blocking volume to actually work? Silly me thinking this would have been a simple one, throw it into my level so that the camera does not go through the walls when I turn my character but no, it just doesn't work.

    Click image for larger version

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    This is how the "Camera" blocking volume is set up.

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    This is my camera.

    Click image for larger version

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    and in case it has any bearing on this issue this is the springarm for the camera.

    #2
    ________Bump

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      #3
      Still bumping until I get some kind of answer

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        #4
        LOL I'm having the same problem, neither the blocking volume or the camera blocking volume work. If they do, then there must be a complex, hidden way of doing it that is not known to the world.

        Comment


          #5
          Spring Arm component?
          https://docs.unrealengine.com/latest...nts/index.html
          They broke the signatures so I removed mine thinking it'd be awhile. The signatures work again, but I haven't redone my signature yet.

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            #6
            Set Collision Present-> Block all

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