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enable 'media texture' to play in matinee?

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    enable 'media texture' to play in matinee?

    good day -

    i'm very new to unreal engine - and learning blueprints has been a bit overwhelming.

    in my scene - i have a couple media textures that play fine in the editor - however, when i create a movie - the media textures go idle and do not play.

    my feeling is that this a journey into blueprints!? i'm thinking that they need to be 'enabled'...? if so - it would be awesome if someone could provide me with some direction.

    i'm attaching various screen grabs of my process..

    image 01 is what's active in editor

    image 02 is the movie/cinematic - whereas the media textures somehow are disabled

    image 03 is my material setup for the media texture

    image 04 is the video clip

    image 05 the playable media texture

    image 06 is my current blueprint

    image 07 is my matinee setup


    wasn't sure if all of these are necessary - just trying to cover all the bases.
    Attached Files
    Last edited by JVStudebaker; 10-21-2015, 06:49 PM.

    #2
    so no responses. weird.

    i'm assuming this is the right thread to be posting?

    Comment


      #3
      Originally posted by JVStudebaker View Post
      so no responses. weird.

      i'm assuming this is the right thread to be posting?
      Hey JVStudebaker,

      Would you mind creating a new AnswerHub post for this issue so we can track this a bit better in case other users are having similar issues? Provide me with the link to the post on the AnsewrHub in your reply here on the Forums.

      In regards to your issue, are you attempting to control the Media Player through Matinee, or is this unrelated?

      If so, you will need to have the video triggered through blueprints so it plays when your Matinee is playing.

      Cheers,

      Andrew Hurley
      Andrew Hurley
      Engine Support Technician

      Wiki Tutorials Page

      Comment


        #4
        morning andrew -

        thank you for the prompt support!

        i guess first is - i'll need to sort and figure out how to post via answerhub - as i only recently joined these forums - but will be happy to do so!

        as far as the issue is concerned - not attempting to control to media player thru matinee (or maybe i am - not sure anymore).

        i'm just wanting the media textures to play 'in loop' while the movie is being created. i was up way late last night in blueprints trying to work out all these different arrangmennts of nodes with no success!

        it would be awesome to see a generic graph of this intention!!

        here's the video play with cinematic (where the textures don't properly play)



        here's a shot i took with my phone - while in the editor (what i would like to see in my cinematic.



        i'll roll over to posting on the answerhub - in the interim - if you're able to provide a solution - that would be totally rad!

        thanks andrew..

        jvs

        Comment


          #5
          The Media Framework is known to have compatibility issues with h.264 and .mp4 encoded media file types. Check to see if this is what your video is using. You can see in our documentation where we highlight this known issue.

          Media Framework

          https://docs.unrealengine.com/latest...ork/index.html

          I have created a simple tutorial to help users control their Media Asset videos using blueprints which you can find if you navigate to my tutorials on the Wiki below.

          https://wiki.unrealengine.com/Media_...Asset_Tutorial

          Once you have the answerhub post up, provide me with the link here in your response so I can help you there

          Cheers,

          Andrew Hurley
          Andrew Hurley
          Engine Support Technician

          Wiki Tutorials Page

          Comment


            #6
            dude - thanks!

            i'll give this a shot tonight and let you know...

            have an awesome friday!

            Comment


              #7
              sorry andrew - forgot to include this - it was posted yesterday!

              https://answers.unrealengine.com/que...n-matinee.html

              Comment


                #8
                Media does not currently work with movie recording in Matinee and Sequencer. It is something we are trying to address in November/December.
                Gerke Max Preussner | UE4 Programming Consultant

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                Comment


                  #9
                  ahh - so good to know. i was intending to respond today - as i had zero luck all weekend!

                  the saga continues - looking forward to seeing this remedied!

                  Comment


                    #10
                    Yeah, it's a bit of a bigger API change, unfortunately. Otherwise I would have fixed it already. Originally, we were only interested in playing movies inside the game. As a result, the current API relies on the media player plug-in to control the timing of playback. In the case of Matinee and Sequencer, this is not desirable. What we need here is an API that request specific frame numbers from the player plug-ins.
                    Gerke Max Preussner | UE4 Programming Consultant

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                    Follow me on Github | Goodreads | Linkedin | Pinterest | SlideShare | Twitter.
                    Chat with me as gmpreussner on Discord.

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                      #11
                      Any updates on this? Can't seem to see this working in 4.10 at least.. How about the 4.11 preview?

                      Comment


                        #12
                        Originally posted by Ravneson View Post
                        Any updates on this? Can't seem to see this working in 4.10 at least.. How about the 4.11 preview?
                        No updates yet. I think I won't be able to work on this until 4.13 at the earliest. I am currently looking into Media performance optimizations (4K & VR), and hope to get that in for 4.12.
                        Gerke Max Preussner | UE4 Programming Consultant

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                        Follow me on Github | Goodreads | Linkedin | Pinterest | SlideShare | Twitter.
                        Chat with me as gmpreussner on Discord.

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                          #13
                          That would be great gmpreussner.

                          It is currently a very big issue in Arch Viz to not be able to have videos playing properly in Sequencer and Matinee, I have to be doing multiple iterations of rendering and ******** around with the frame rate of the video playback to make it sync up.

                          Comment


                            #14
                            Is there a way to baypass this problem in matinee with a slideshow-like texture blueprint?

                            For instance, I have a TV screen and 10 photos, and a blueprint to change a photo on a meterial each 10 seconds...

                            If it's possible, would someone help me with the bluprint?

                            Comment


                              #15
                              Originally posted by ZoltanJr View Post
                              That would be great gmpreussner.

                              It is currently a very big issue in Arch Viz to not be able to have videos playing properly in Sequencer and Matinee, I have to be doing multiple iterations of rendering and ******** around with the frame rate of the video playback to make it sync up.
                              Yes, this is a major pain for me too. While I understand the actual solution is complex, there is a simple workaround - have the ability to limit how many frames per second Matinee can export. If I can force Matinee to export 1 frame per second, or even 1 frame every 2 seconds, then I can lock my media texture rate to 1/25 or 1/50 (or divide by whatever the frame rate of the media texture is).

                              I asked this question back in August 2015, but didn't get any response.
                              https://answers.unrealengine.com/que...rame-rate.html

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