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Local Splitscreen(4 players), need help with spawns + HUD

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  • replied
    Originally posted by Mosel3y View Post
    Use the Add to Player Screen node instead of add to viewport, this is the new way of doing it for splitscreen. The Owning Player set when creating the widget will have the HUD on their screen:

    [ATTACH=CONFIG]62292[/ATTACH]
    Thanks very much! it worked! http://postimg.org/image/5y1zlfxi9/

    Leave a comment:


  • replied
    Originally posted by Mosel3y View Post
    Use the Add to Player Screen node instead of add to viewport, this is the new way of doing it for splitscreen. The Owning Player set when creating the widget will have the HUD on their screen:

    [ATTACH=CONFIG]62292[/ATTACH]
    Awesome! That was clever, thanks!

    Leave a comment:


  • replied
    Use the Add to Player Screen node instead of add to viewport, this is the new way of doing it for splitscreen. The Owning Player set when creating the widget will have the HUD on their screen:

    Click image for larger version

Name:	wjaY9KJ.png
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ID:	1091661

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  • replied
    Originally posted by DJ-INSERT View Post
    Your going to have to make it manually. There is no automagic way to do it as far as I know. So basically your just going to have to move stuff around untill your widget looks like each player has a separate hud, but its really just one overlaying the split screen mode.
    What do you set in the HUD?

    Leave a comment:


  • replied
    Your going to have to make it manually. There is no automagic way to do it as far as I know. So basically your just going to have to move stuff around untill your widget looks like each player has a separate hud, but its really just one overlaying the split screen mode.

    Leave a comment:


  • replied
    Originally posted by DJ-INSERT View Post
    I asked this question before about setting HUD for every player. Basically you have to make different UMGs for the amout of players and place the panels for each depending on how many players. Like if you have 2 players, make a widget for 2 players and a separate for 3-4 and so on. May be different in 4.8 4.9 but haven't tried that yet.
    What's the setup in the widget?

    Leave a comment:


  • replied
    I asked this question before about setting HUD for every player. Basically you have to make different UMGs for the amout of players and place the panels for each depending on how many players. Like if you have 2 players, make a widget for 2 players and a separate for 3-4 and so on. May be different in 4.8 4.9 but haven't tried that yet.

    Leave a comment:


  • replied
    Someone know how? because i'm already on my 5th day of thinking and cant find any solution for this error...

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  • replied
    I'd be interested in knowing the answer to this too

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  • Local Splitscreen(4 players), need help with spawns + HUD

    Hello UE4 Forum!. I'm trying to do a splitscreen game with 4 players, its going to be a car shooter game. I already have the pawns + a "minigun" mesh that spawn projectiles.

    My question is: How I can set 4 spawns and 4 widgets, because only 1 player get a widget(That shows only the Health) and currenty i'm using 4 player spawns, but the car spawn one inside of another.

    PrintScreens:
    1ºOne is the map view( http://postimg.org/image/ygt6abshz/ )
    2ºOne is the map BPS( http://postimg.org/image/tcxb8ds07/ )
    3ºOne is the pawn view( http://postimg.org/image/51zb2mpwd/ )
    4ºOne is the pawn BP( http://postimg.org/image/7usimnq8t/ )
    INGAME SCREENSHOT ( http://postimg.org/image/lnx46hklv/ )
    as you can see, 2 screen are floating, and didnt spawn the car, i dont know why.

    Thanks for the Attention!
    PS: SORRY FOR MY BAD ENGLISH!

    EDIT: I managed to fix the spawn, now i only need to fix the widget, because its not showing for all the 4 players, only for one >> http://postimg.org/image/qshbl749d/
    Last edited by GRiMei; 10-21-2015, 06:18 PM.
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