No announcement yet.

Efficiency of replicated structs...

  • Filter
  • Time
  • Show
Clear All
new posts

    Efficiency of replicated structs...

    I understand that UE is smart enough not to replicate unchanged single variables, but what about structs that contain multiple variables. If my struct contains an X integer and a Y integer, and I change the Y, will the entire struct be marked as dirty or will just the Y get replicated?


    Kinda old question, but still no answer. Unfortunately I didn't find much info on this subject either (besides this question).
    Could someone from Epic answer here or under given url? Would be really good to know how exactly does that replication works for structs.
    Check out the game I'm working on: the Freedom Code! (FPP, jumping around, arcade, simple puzzles)
    Info: [ UE4 forum topic | my blog post #1 | my blog post #2 ]
    Videos: [ trailer #1 | trailer #2 | update 0.4.4 ]
    Download v0.4.4 x32: [ download | mirror (gdrive) ]
    Download v0.4.4 x64: [ download | mirror (gdrive) ]