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Pressure Plate/check if actor is 100% inside a volume

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    Pressure Plate/check if actor is 100% inside a volume

    Is there a way to see if an object is 100% inside a volume?

    The idea is to have the player move objects onto the plate and once it reaches a specified weight it will trigger the event.

    I have a BP of my plate with a box collision and a variable for activation weight it checks against the objects in the volume and gets its weight if the weight is equal to the specified weight it triggers the event

    The problem. The only option i know of is begin overlap, so if say 1 crate is heavy enough to trigger the plate it will fire the event as soon as the crate hits the volume instead of it being all the way into it

    Any help would be amazing


    Thanks

    Lordevilpoptart

    #2
    You could make a small collision box so that it's absolutely necessary to have things very close before it works.

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      #3
      that's what i was afraid i would have to do, that or surround it with other collision boxes and check to make sure it has left those boxes aswell

      Comment


        #4
        Originally posted by lordevilpoptart View Post
        that's what i was afraid i would have to do, that or surround it with other collision boxes and check to make sure it has left those boxes aswell
        You could place a couple of boxes if you really wanted to go that route. Then you have to place them so that, whenever the box is on the button it HAS to touch all the boxes you made at the same time for it to be considered valid.

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          #5
          that might work
          thanks for your input..

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            #6
            Yeah small collision area or extra collision around the area and just make sure that they are only touching the collision on the object and not the collision around the object

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