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causing physics to other characters in multiplayer?

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    causing physics to other characters in multiplayer?

    Hi all, I'm trying to simply make a character launch when they overlap with a collision component on another character in multiplayer.

    I've tried quite a few setups but I think overall I'm pretty lost.

    Simply put, on an overlap event I'd like to cause an impulse (or use launch char) from one charBP to a different charBP. If anyone knows before hand how I should accomplish this over network as well, I'd appreciate it. But I believe if I learn how to cast to another players physics properly I hopefully figure out the network setup myself so it's not the priority.

    Overall, thanks for any help in advance!

    update: Launch Character is working, but I can't get it to replicate to all clients.
    Last edited by JakeD; 10-06-2015, 01:20 AM.

    #2
    You will need to convert the other players into a physics affected actor for this to happen to them im pretty sure. Rama's plugin has some nodes to toggle it on and off easily for ragdoll

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      #3
      It looks like I don't need to. Launch Character is working, but I can't get it to replicate to all clients.

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