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    UTF-8 decoding in blueprint

    Hi,

    I've got a bit of a problem where i'm sending encoded arabic text (python encoded to utf-8) into UE.

    I just need to decode it(i think)! Is this somewhere where i'll need to wrap a c++ function? If I paste the raw arabic text directly into a string variable it does what i expect which is great, but at the moment I'm sending the data through a socket so it's just ascii.

    FYI i'm pasting the text into a HTML file which is saved, then i use BLUI to render the HTML file, rendering the arabic text nicely to a texture... talkabout a workaround.

    Please help! I'm rubbish at c++.

    Dan

    #2
    Can't you just do something like?
    Code:
    FString MyUTF8Text(TCHAR_TO_UTF8("ArabianASCIICode"));
    Maybe this helps you.
    https://docs.unrealengine.com/latest...ing/index.html

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      #3
      Thanks stane, I'll have a go at adding this to my socket receiver. I'll let you know how it goes.

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