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PlayerStart override issues?

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    PlayerStart override issues?


    im trying to move/spawn my player with saved values when loading the map, im not using PlayerStart and when i play the level in editor it works flawless like this (called from BeginPlay):

    Click image for larger version

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    However when i load the level from my Main menu with Open Level it will always spawn at 0,0,0 without any hud displaying(?) as soon as i add a PlayerStart everything works EXCEPT that no matter what i do i cant get the player to start at the saved values i tried delay, teleport, SetActorLocation and everything else on playercontroller,playercharacter and pawn nothing will work as long as there is a playerstart in the level.

    Can someone please point me in the right direction?
    Last edited by Lambdarevolution; 10-05-2015, 02:21 PM.

    No one has an idea of what could cause this?