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Rolling template - getting it work with networking

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    Rolling template - getting it work with networking

    Hello,

    Im trying to get this template to work in MP. I run dedicated server and 2 clients. Out of the box rolling ball movement(physics sim) is not replicated to the other clients.

    I keep reading on forum that I should run physics simulation on the server. Couldn't really find a way how to do it for Pawn class.

    Here is my failed attempt. I'm just starting with networking...
    Any help appreciated.

    Click image for larger version

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    #2
    Rolling template uses physics, i am not sure if you can replicate this over network.

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      #3
      I think its possible. Couch Knights is MP game and its using PhysX.

      I just want to find out how to do it from scratch, in rolling template.

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        #4
        i found answer here.

        https://forums.unrealengine.com/show...or-Punishment)

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