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How to capture panorama using scene capture cube and save it as image?

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    How to capture panorama using scene capture cube and save it as image?

    Hi guys,
    I am looking for simple blueprint setup where I want to capture the scene panorama using scene capture cube... Like I want to create the button in my project, when I will click that button and it will capture the scene panorama image and save it as image in JPEG or png on my hard drive ? Is this possible and I need this done ASAP...


    Custom 3D Models and Game Development

    #2
    Here is 1 method. You will probably need to tweak it for your requirements though.

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      #3
      Originally posted by ZoltanJr View Post
      Here is 1 method. You will probably need to tweak it for your requirements though.
      Which method is that?
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        #4
        https://forums.unrealengine.com/show...xport-Pipeline

        Sorry forgot to paste the link

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          #5
          Originally posted by ZoltanJr View Post
          Its not working.. any one else?
          Custom 3D Models and Game Development

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            #6
            What about it isn't working? It works fine for me and obviously the guy who made it since he has spat out several videos of it.

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              #7
              Originally posted by ZoltanJr View Post
              What about it isn't working? It works fine for me and obviously the guy who made it since he has spat out several videos of it.
              Its the different thing because they are saving rendered video of 360 video or pics,, but i want to save the image in side my app, i am building the application for html5, like when i click the the button it creates the panorama image of room and saves the image in the hard drive.
              Custom 3D Models and Game Development

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                #8
                Yes they are rendering the video by saving the file to the hard drive so it sounds like it's exactly what you want. You just need to create a UMG to select where it's going to save it to if you want to give people that option.

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                  #9
                  Originally posted by ZoltanJr View Post
                  Yes they are rendering the video by saving the file to the hard drive so it sounds like it's exactly what you want. You just need to create a UMG to select where it's going to save it to if you want to give people that option.
                  is there any way that i can add it to the HTML5 app?
                  Custom 3D Models and Game Development

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                    #10
                    And also i able to add the panorama feature into my project, and using the Execute command i am taking the screen shot will they work with HTML5?
                    Custom 3D Models and Game Development

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                      #11
                      I don't know. Have you tried it and seen what happens?

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                        #12
                        Originally posted by ZoltanJr View Post
                        I don't know. Have you tried it and seen what happens?
                        Yes i did tried to build it in HTML5, but when i run it i am receiving this error and nothing works why?

                        LaunchSetGameName(wchar_t*, FString?&)
                        FEngineLoop::PreInit(wchar_t*)
                        FEngineLoop::PreInit(int, wchar_t**, wchar_t*)
                        HTML5_Init()
                        main()
                        Custom 3D Models and Game Development

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                          #13
                          and here is its stats from the bottom part of the HTML5 build run.

                          Starting downloads
                          Starting download Utility.js.gz
                          Starting download Lightroom.data.js.gz
                          Starting download Lightroom.js.gz
                          Lightroom.data.js.gz downloaded
                          Utility.js.gz downloaded
                          starting download Lightroom.data.gz [Packaged data]
                          Lightroom.data.gz downloaded
                          Lightroom.js.gz downloaded
                          all downloads complete
                          Running...
                          Fatal error: [File:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 297]
                          Non-agnostic games on cooked platforms require a uproject file be specified.
                          downloading symbols file
                          symbols file downloaded, demangling..
                          callstack ready ..
                          Custom 3D Models and Game Development

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                            #14
                            Does your build work correctly before putting the panorama capture in there though?

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