I'm very new to UE4 and using version 4.9.0 i encountered a Problem with the easy task of adding boxes using the level blueprint.

The boxes are not placed in the proper positions wile the output log states the right ones.

So that might be a problem with my use of the relative Transform of the AddStaticMeshComponent, but actually i cant figure out how to fix it.

The result:

The Script:

Output log:

LogWorld: Bringing up level for play took: 0.006794

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=0.000 Z=150.000

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=100.000 Z=150.000

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=200.000 Z=150.000

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=300.000 Z=150.000

The boxes are not placed in the proper positions wile the output log states the right ones.

So that might be a problem with my use of the relative Transform of the AddStaticMeshComponent, but actually i cant figure out how to fix it.

The result:

The Script:

Output log:

LogWorld: Bringing up level for play took: 0.006794

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=0.000 Z=150.000

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=100.000 Z=150.000

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=200.000 Z=150.000

LogBlueprintUserMessages: [Untitled_C_1] X=400.000 Y=300.000 Z=150.000

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