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    Custom texturing in game

    Hi All!

    I'm building a car game and i wanted to implement a custom texturing system like in rocket league so they can unlock new textures and wheels for their car, any idea on how to make this? preferably using blueprints

    #2
    Do you have the car and all the different uv maps with each texture?

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      #3
      Yeah I have one normal map and 5 different textures

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        #4
        So just setup a dynamic material instance that has a texture param that you can set within the blueprint.

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          #5
          then do i use umg to edit that in game?

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