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Multicast to every client but one

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    Multicast to every client but one

    Is it possible to exclude clients from multicast? I would like to show a gunfire effect when a controller button is pressed however the client pressing the button will have it already done locally. I was going to have client send to server than server multicast back to clients, however it seems a waste of bandwidth to have the originating client get it sent back to them.
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