So I am creating dynamic splines based off of AI waypoints and their navmesh path, which aside from adding the splinemesh (which can destroy performance once I have a complex path at the moment), I am having issues with getting the tangents to setup nicely.

As you can see in this picture the spline with no tangent set is doing a wrap around to get to the next point. I have tried a few different methods using the previous and next spline points to try and figure out a nice tangent but can not seem to get a straight smooth tangent figured out.

As you can see in this picture the spline with no tangent set is doing a wrap around to get to the next point. I have tried a few different methods using the previous and next spline points to try and figure out a nice tangent but can not seem to get a straight smooth tangent figured out.

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