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Is there a way to get the specific dynamic material instance of the face that the trace has hit?

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    Is there a way to get the specific dynamic material instance of the face that the trace has hit?

    I'v been searching for that for a while and didn't find the answer so I was forced to add box collider to each face I wanted to use trace on.
    Is there anything new or something I'v missed before?

    Btw I'v already checked the Physical Material option but you can assign only one to a mesh.
    Last edited by Sahkan; 09-19-2015, 03:10 PM.
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare
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