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Must be a better way to compare arrays

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  • replied
    Originally posted by Jamendxman3 View Post
    Sterling, I suggest you read up on the basic principles of programming, just read the first 5-6 pages of this: http://holowczak.com/programming-con...l-programmers/ You'll learn a lot of things that you may not have known you can do.
    It's not that I can't code. I am just learning my way around unreal and its node based scripting language.

    Most importantly, you did take the time to look through my post and offer a suggestion.

    01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101

    -Sterling

    Leave a comment:


  • replied
    Originally posted by SterlingY View Post
    Baitot,

    Thanks for the reply. I figured that out after I posted.

    Cheers,

    Sterling
    Sterling, I suggest you read up on the basic principles of programming, just read the first 5-6 pages of this: http://holowczak.com/programming-con...l-programmers/ You'll learn a lot of things that you may not have known you can do.

    Leave a comment:


  • replied
    Baitot,

    Thanks for the reply. I figured that out after I posted.

    Cheers,

    Sterling

    Leave a comment:


  • replied
    Hey .
    Use the node "For Each Loop". Example here : https://wiki.unrealengine.com/Bluepr..._For_Each_Loop

    Leave a comment:


  • started a topic Must be a better way to compare arrays

    Must be a better way to compare arrays

    Howdy,

    I have two 3 element arrays, and I would like to see if the contents of both arrays are the same. I made this working comparison blueprint, but it seems that it could be more efficient. Any ideas on how to do this a better way?

    Click image for larger version

Name:	Compare arrays.jpg
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ID:	1161307

    -Sterling
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