Howdy,
In my Level blueprint script, I'm trying to read a variable from an instance of a class. I have an Event Dispatcher which I can use in my Level script, but it only triggers when the event takes place. It doesn't pass variables. How can I do this?
If that does make sense, this might be more specific:
I have a blueprint class that includes a light and some other actors. It also has a variable that is public. When I place instances of this blueprint in my level, I set the public variable.
All kinds of things happen within the class when a collision takes place, but I would like the level blueprint to read the variable from the instance which was in the collision and do more things with that data.
Thanks,
Sterling
In my Level blueprint script, I'm trying to read a variable from an instance of a class. I have an Event Dispatcher which I can use in my Level script, but it only triggers when the event takes place. It doesn't pass variables. How can I do this?
If that does make sense, this might be more specific:
I have a blueprint class that includes a light and some other actors. It also has a variable that is public. When I place instances of this blueprint in my level, I set the public variable.
All kinds of things happen within the class when a collision takes place, but I would like the level blueprint to read the variable from the instance which was in the collision and do more things with that data.
Thanks,
Sterling
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