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AddActorLocalRotation doesn't work on physics object around Z axis

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    AddActorLocalRotation doesn't work on physics object around Z axis

    So I am calling AddActorLocalRotation which doesn't seem to work on physics object around Z axis. I have it bound to a key and if I set it to rotate around any other axis it's rotating fine, but Z doesn't work at all.

    Is there a reason for this? Maybe that's a bad function to use when trying to rotate a physics object anyway... can't say it's working yet.

    Thanks.

    #2
    Ah. Controller rotation yaw needs to be unchecked.

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