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How to access static meshes in one blueprint from another blueprint
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ZoltanJr repliedYou will need to cast to the blueprint, then get the pawn object of that blueprint and use that variable for whatever you are trying to do.
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DevilsD repliedTo directly access another Actor, whether its a pawn or a simple cube or anything like that, you need a reference to it.
Once you have a direct reference to it, you can then access all its properties.
Try using the GetAllActorsOfClass node to start with.
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How to access static meshes in one blueprint from another blueprint
Hello,
I'm having trouble accessing a pawn blueprint from another pawn blueprint. What are the variables I would need to do so?Tags: None
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