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How to access static meshes in one blueprint from another blueprint

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  • replied
    You will need to cast to the blueprint, then get the pawn object of that blueprint and use that variable for whatever you are trying to do.

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  • replied
    To directly access another Actor, whether its a pawn or a simple cube or anything like that, you need a reference to it.

    Once you have a direct reference to it, you can then access all its properties.

    Try using the GetAllActorsOfClass node to start with.

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  • How to access static meshes in one blueprint from another blueprint

    Hello,

    I'm having trouble accessing a pawn blueprint from another pawn blueprint. What are the variables I would need to do so?
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