Announcement

Collapse
No announcement yet.

Shooter game making needs help, good help.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Shooter game making needs help, good help.

    Hi, my name is Joran,
    I started making a map for a game, just the first TEST map.
    It's based on a map from another game, replicas are permitted.
    But now I'm stuck, I need help with my map.
    I need some weapons for the game, in toony style.
    The first base weapons I wanna make are: replica of a uzi, and a rpg.
    Now the biggest problem comes in. When You shoot the rpg, the walls of that house you shoot at must get damaged.
    So a damaged model. I already made some. So when you shoot at it, the wall will deform in the model that I made.
    Problem, I don't know how to do it.
    I suck at scripting in Unreal Engine, but I love making maps.

    #2
    Moved your thread as it appears you are asking for help with scripting but not content creation.
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

    Comment


      #3
      You probably want to use morph targets.
      Assets: Military Ammunition (Released)
      Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
      Projects: Giants Of Destruction

      Comment


        #4
        Either use morph targets, a destructible mesh or you could do it with tessellation and with the distance to nearest node (dont know if the last suggestion will work)

        Comment


          #5
          Originally posted by qdelpeche View Post
          Moved your thread as it appears you are asking for help with scripting but not content creation.
          Originally posted by Blue man View Post
          You probably want to use morph targets.
          Originally posted by fighter5347 View Post
          Either use morph targets, a destructible mesh or you could do it with tessellation and with the distance to nearest node (dont know if the last suggestion will work)
          Sorry qudelpeche and thanks

          Blue Man, I don't know how. I have to learn some, but I don't know from where I can learn fast and good, or slow and perfect. You could help me if you know some links/videos? But still thanks

          fighter5347, I don't know what you mean with destructible mesh, I think I kinda know what you mean, but what I mean is, I want to make it like, where you shoot, the house will be broken. I made alot of those models, a different wall model to fit any kind of broken piece of wall. Like if you shoot near the corner, the hole or part that will be broken will be just on that place or a little bit off, but it just has to look broken, on a natural way, not like things just gone and nowhere to find. It's hard to tell, am just Dutch...
          If you have some tips, just the same as I asked Blue Man, I really need them, so that would be helpful. Thanks btw

          Comment


            #6
            I found a good video tutorial (if you use Blender this tutorial is going to be perfect for you) and I will also post here link for ue4 morph targets documentation

            Youtube tutorial
            https://m.youtube.com/watch?v=r0Jlu3mI6v0

            Ue4 documentation
            https://docs.unrealengine.com/latest...ets/index.html

            welcome to ue4 forums and feel free to ask if you need something!

            Edit:

            Destructible mesh youtube tutorial

            Part 1

            https://m.youtube.com/watch?list=PLwqnA65RFUf-8xIFQYV8Zjziv4gUqjLZ_&v=QIvcTwlosMQ

            Part 2

            https://m.youtube.com/watch?list=PLwqnA65RFUf-8xIFQYV8Zjziv4gUqjLZ_&v=8x7g14mNBbg

            Sorry,that two links just doesn't want to work for me

            just copy and paste it in the search bar

            Last edited by Blue man; 09-08-2015, 03:21 PM.
            Assets: Military Ammunition (Released)
            Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
            Projects: Giants Of Destruction

            Comment

            Working...
            X