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Attacking/reloading timers

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    Attacking/reloading timers

    Hi guys I have different classes in my game eg melee and range . At the moment I have them all simply set up to fire or attack on left mouse button press.

    Now I want to introduce timers so that I can't just spam the left mouse button and fire or attack constantly.

    I know there is the set timer node but not sure how to use it as I've only ever used it a few times and that was calling a function where as I need the timer to be activate on a button press instead. and is this the best way to do it or is there something easier??

    Thanks

    #2
    Maybe use "DoOnce"?

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