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Call other BP Function, only - worls only 1 Time

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    Call other BP Function, only - worls only 1 Time

    €: Don't mind, I just figured it out. Used the wrong BP Type.

    Hi everybody,

    I've got a question:

    I have a simple BP (called NN_Functions), which is placed as Actor in the Level.
    Inside this there is a CustomEvent called MoveMe (with Inputs: Scene and Target) that makes a "moveComponentTo" (Scene->TargetLocation).

    Then I have Cube-BP with a Scene & simple Cube.
    In this BP I call NN_Functions-> MoveMe (Inputs Scene and the Target Location).

    I place both actors in the scene and hit play:
    The Cube-BP starts moving to the Targetdestination.

    So far so simple

    But: When I place a second Cube-BP, only the 2nd Cubes moves, the other stays still.
    If I place a 3rd Cube-BP, only the 3rd Cube moves.

    It seems, as if the Function-BP can only run 1 "Instance" at the time, and the last CubeBP calling the special function "wins".
    Is this working as designed? How can I make 1 Function BP and call it from as many BPs as I want (parallel)?

    Thanks in advance!

    Maybe I need an ActorComponentBP?
    How do I place the in my Cube-BP? I'll try to figure it out

    Is the only thing I need to create an ActorComponentBP, fill in some stuff and add it to the BP where I want to use it as a component?
    Seems to work

    Ok, this seems to work pretty well (Awesome!)
    Thanks, sometimes it helps just to talk about a problem^^

    Is there anything special I need to know/worry/take care of?

    Seems like no Timelines allowed?
    Last edited by nn23; 09-07-2015, 01:36 PM. Reason: Problem solved.