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How can I use UMG menu check box to trigger an event in my blueprint class.

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    How can I use UMG menu check box to trigger an event in my blueprint class.

    I want to trigger event if player check a box in menu How can I do that. (Do not use any curse words please!!)
    First Indian dedicated Gaming community Overclocked Gamer
    Website: www.overclockedgamer.com Forum: www.overclockedgamer.com/forums

    #2


    Check out this tutorial i did for communicating with Widget Blueprints and regular Blueprints. It demonstrates one way to be able to execute logic in another Blueprint using Event Dispatchers. Although the content in the Tutorial is not the same as what your asking for, the theory will be the same.
    Im an Moderator on UnrealSlackers Discord! Which is a Community driven group of likeminded people here to discuss UE4! Join UnrealSlackers on Discord!

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