You can't find a Tutorial for that, because there won't be a Tutorial to make your full game.
Break the Game into pieces and try to search for parts of it.
Settings up Weapons, Shooting, Movement, etc. Then you will find tutorials.
You can't find a Tutorial for that, because there won't be a Tutorial to make your full game.
Break the Game into pieces and try to search for parts of it.
Settings up Weapons, Shooting, Movement, etc. Then you will find tutorials.
All what I need to get out with from this thread is making the "Movement".
Edit: I am having problems because the 3rd person template is using a 1D blend-space
What kind of movement would you like to create? -> e.g take a look at the couch knight demo, there they use a 2d blendspace + use the prototype animations from the marketplace (they are free)
What kind of movement would you like to create? -> e.g take a look at the couch knight demo, there they use a 2d blendspace + use the prototype animations from the marketplace (they are free)
I want to make a 3rd person shooter movement (Strafe Right/Left Walk Forward/Backward without rotating the character) and I will see the assets.
On the Third-Person Character blueprint, go to the Defaults tab I believe it is, may have to select the Mesh or Collision Sphere, and deselect Orient Rotation to camera yaw ?
On the Third-Person Character blueprint, go to the Defaults tab I believe it is, may have to select the Mesh or Collision Sphere, and deselect Orient Rotation to camera yaw ?
It moves in all directions without rotation but all the animations (Strafe Right/Left and Walk Forward/Backward) are the same (Forward Animation)
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