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Poblem with Destructible Mesh

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    Poblem with Destructible Mesh

    Hey!

    I create a DM and add it to BP (building model) so when building's health <= 0 the DM will be shown and break. So for better understanding, I change the DM building so it's easy to see what happening with the DM.

    this is the BP https://gyazo.com/a1233db85b064435bee23de5e1556ceb

    this is the DM settings https://gyazo.com/368c27083bd6c075625f23e2f5b0212f

    and this is the result: https://gyazo.com/16f5ecbae9e5bae3cb23db74925c82eb

    btw, when I took the DM and applied it in the scene and enabled Simulate Physics it work, but with the BP even if I enable simulate physics it doesn't work.

    Thanks for help!

    #2
    The BP Screenshot, is this happening once or do you have a tick function at this? Make sure that the part of the Code that spawns the DM and
    causes the impulse is only happening once!
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      #3
      Originally posted by eXi View Post
      The BP Screenshot, is this happening once or do you have a tick function at this? Make sure that the part of the Code that spawns the DM and
      causes the impulse is only happening once!
      Thanks! it works.
      it was on tick. XD

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