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Blueprint theory - assigning team numbers etc

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    #16
    Originally posted by Yggdrasil View Post
    What about the GameState?
    yeah that's sort of how i did it in the end, the reason it took me ages to realize game state could work is because there was conflicting information on the forums. As i was researching for ideas on how to overcome this problem a lot of threads were saying that you cannot cast to the game state, and that there was no way way make global variables. Which i have now found out is not true or maybe epic have changed how it works in the newer versions of the engine. And i used a game instance rather than the actual game state. not sure if that's the same thing im still very new to unreal lol.
    Last edited by EniGmaa; 08-26-2015, 04:00 PM.

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      #17
      Originally posted by EniGmaa View Post
      And i used a game instance rather than the actual game state. not sure if that's the same thing im still very new to unreal lol.
      GameInstance persists between levels, GameState does not.

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        #18
        Originally posted by ilkhan View Post
        GameInstance persists between levels, GameState does not.
        thanks for clearing that up for me

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