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    Simple enemy spawn animation

    Hi all,

    At the moment I'm using a simple TriggerBox OnActorBeginOverlap and SpawnAIFromClass to spawn my enemy unit, I'd like to make a cutscene style spawn but have yet to find a successul method of doing this and was hoping someone could point me in the right direction.

    Thanks in advance!

    #2
    Have you taken a look at matinee? It will let you make cinematic effects/camera cutscenes. After you spawn your AI, you can call 'Play Animation', and then use matinee to achieve the desired cinematic look.
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      #3
      Originally posted by Jamendxman3 View Post
      Have you taken a look at matinee? It will let you make cinematic effects/camera cutscenes. After you spawn your AI, you can call 'Play Animation', and then use matinee to achieve the desired cinematic look.
      Thank you for replying.

      I have looked at matinee, I'm probably being really thick here but I'm slightly confused by your solution, how would I integrate the play animation?

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        #4
        You make your Matinee Scene and when spawning the MonsterAI, you simply call the Matinee you created. That's all i guess. You may want to also play an animation
        that you created for your Monster, like crawling out of the ground or what ever you made
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          #5
          Originally posted by eXi View Post
          You make your Matinee Scene and when spawning the MonsterAI, you simply call the Matinee you created. That's all i guess. You may want to also play an animation
          that you created for your Monster, like crawling out of the ground or what ever you made
          Thank you for replying also! I really appreciate the help you offer to a total newbie like myself.

          My issue with what you're describing (at least to me) is that it will leave one instance of the actor (enemy) in the level as a cutscene element and another as the "AI". If that makes sense.

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