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ai move to location is not walking, but teleporting

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    ai move to location is not walking, but teleporting

    hello, i was trying out stuff to control a pawn..

    for some reason, i cant make the pawn move / navigate the map with ai controller..

    i wanted that when i press space bar, i send a location, which the pawn should walk / navigate to.

    but the ai controller., instantly teleports the pawn to the destination..


    see attached images of the pawn, player controller and ai controller..

    any idea how i can make it work like the point and click character in the blueprint topdown template?..
    - only that the ai is controlling..
    Attached Files

    #2
    First, have you established a Nav Mesh volume on your level?

    Second, I believe you may want to use "Simple Move To Location" instead of the "Move To Location", but I may be outdated on that information.

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      #3
      Originally posted by Yggdrasil View Post
      First, have you established a Nav Mesh volume on your level?

      Second, I believe you may want to use "Simple Move To Location" instead of the "Move To Location", but I may be outdated on that information.

      yes, there is already a navmesh in the level.
      originally it was 'simple move to location', didn't work, so i tried using 'move to location'

      i tried making a character class blueprint, somehow it worked with this..
      i think this code doesnt work with 'pawn' class actors...

      so, does that mean, all my units, enemies should be character class? im confused now..
      i thought character class was for fps / third person/ player controlled..

      and pawns are moveable actors thru player/ ai controller..

      Comment


        #4
        Ahhh, there's your issue. Yes, they should be based on Characters. Characters have in-built movement, Pawns do not.

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          #5
          Originally posted by Yggdrasil View Post
          Ahhh, there's your issue. Yes, they should be based on Characters. Characters have in-built movement, Pawns do not.
          but ain't pawns have floating pawn movement?..

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            #6
            I can only relay the information to you, I don't know the reasons why.

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