Announcement

Collapse
No announcement yet.

Help for Camera Shake

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Help for Camera Shake

    Hey!

    I need to make a camera shake for about 0.5 seconds but it shouldn't be a "shake" it should be more of a vibration with a bit of blur.

    I already got a camera shake object but I have never used these before ever. Anyone who got a clue as to how you would make the camera shake "vibrate" more than "move"?

    #2
    Looking for sth like this? Following it I believe that you'll get the customization of this vibration you want
    Last edited by Innos; 08-24-2015, 09:28 AM.
    If you wanna develop a Third Person Open World RPG game, Join Us! We are looking for everyone who has passion!
    Facebook: Arhaikos Studios
    WIP Thread of Our Game: ICHOR
    www.arhaikos-studio.com

    Comment


      #3
      Originally posted by Innos View Post
      Looking for sth like this? Following it I believe that you'll get the customization of this vibration you want
      No because that shakes the camera violently. I'd like it to vibrate instead.

      Comment


        #4
        Sure thing, but can't you just adjust the numbers to be very small, so that it isn't so extreme? :O
        Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

        My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
        (Including 100+ Pages Multiplayer Network Compendium to get you started.)

        Comment


          #5
          Originally posted by eXi View Post
          Sure thing, but can't you just adjust the numbers to be very small, so that it isn't so extreme? :O
          True but then I still need the motion blur that I'd like too. Any idea how I could implement that? Because I have no idea :')

          These are the settings I ended up at:

          Click image for larger version

Name:	e6f98e7ef6.png
Views:	1
Size:	9.9 KB
ID:	1084365
          Last edited by OmniOwl; 08-24-2015, 10:34 AM.

          Comment


            #6
            I guess the blur can be implemented with a Post Process Material. You may want to google/youtube that.
            I also remember a UnrealEngine Twitch Stream about that.
            Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

            My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
            (Including 100+ Pages Multiplayer Network Compendium to get you started.)

            Comment


              #7
              I made *a* solution I guess. Basically I put a post processing volume on the player and then I gave it the required motion blur values I wanted, made it unbound and disabled it.

              Then whenever an obstacle is hit I fire an event I called "MotionBlur" which just turns on the post processing and then turns it off again 1 second later.

              Comment

              Working...
              X