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Paper2D - Attach event to sprite flipbook to trigger on certain frame?

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    Paper2D - Attach event to sprite flipbook to trigger on certain frame?

    Hi all,

    I'm currently using 4.8.2 of the Unreal Engine 4.

    I'm looking for a way to spawn something on my map when a Paper2D sprite gets to a certain frame of a flipbook. I am unable to see any way to attach an event in blueprint to a flipbook or any property from the flipbook editor to trigger an event in blueprint.

    While I've seen some interesting work-arounds, such as splitting up the flipbook into two so when the first ends that's when you trigger the event and start the second half of the flipbook.

    I'm curious, besides a gigantic Tick Event checking for all the possible flipbooks playing and checking what frame it is on, is there any other optimized method?

    #2
    For those wondering, Epic is aware of this request.

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      #3
      And you can vote on Trello for Flipbook Notifies here.

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