Yeah, I am noticing what you are talking about now, I am looking at an old pause screen of mine. Like I said, I never pause with any key held. So I never noticed it.
Announcement
Collapse
No announcement yet.
Very annoying problem with creating an in-game pause menu with UMG.
Collapse
X
-
Website/Portfolio: http://www.VictorBurgosGames.com
Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!
Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/
-
Have you tried to Enable/Disable "tick when paused" on even node itself? I mean in properties of the Event node itself.
Another option is to change your input to discrete button press instead of Axis input and see if that works.
Another option is to use your input to flip some Boolean flags and use those to decide if you should move or not.
Comment
-
"Have you tried to Enable/Disable "tick when paused" on even node itself? I mean in properties of the Event node itself."
I've made sure to set the "Set Tickable when Paused" node's boolean to true.
"Another option is to change your input to discrete button press instead of Axis input and see if that works."
I don't quite know what a discrete button press is in UE4 unless you mean movement being assigned to a key on the keyboard rather than an axis event.
"Another option is to use your input to flip some Boolean flags and use those to decide if you should move or not."
I tried that option before though it didn't work either.
Comment
-
Originally posted by Death_Skull_DX View Post"Another option is to change your input to discrete button press instead of Axis input and see if that works."
I don't quite know what a discrete button press is in UE4 unless you mean movement being assigned to a key on the keyboard rather than an axis event.
Comment
-
I tried to set the movement to input keys instead of axis events but the character rarely moves forward or backward properly compared to the axis events. Also, as mentioned before: When I remove the "Create Widget" or the "Set input mode" nodes, then I am able to pause the game without the bug though my widget isn't there.
Comment
Comment