Hello, I currently have a very annoying problem that I have encountered with the 4.8.3 version of UE4.
I've been using the UMG documentation to create an in-game pause menu ( https://docs.unrealengine.com/latest...t/5/index.html ). My Blueprint is highly similar to the one shown in the documentation. Now onto the problem. When I pause the game, the pause menu comes up and everything is working as it is intended. However when I un-pause the game, any movement key that was held when the game was paused is stopped and won't allow you to move unless you release the key which you had held in the pause menu for your character to move.
So say you're moving and you're holding down the W key to move and you want to pause the game. When you pause the game you still haven't let go of the W key, when you un-pause the game while still holding W to move after the game is un-paused you stop moving forward unless you let go of the key to move again.
This issue doesn't happen if I remove the "Set Input Mode UI and Game only" node but that requires the player to click on the screen for the mouse to focus on the widget. It also doesn't happen if I remove the "Create Widget" node but that doesn't bring up the pause menu when the game is paused.


I've been using the UMG documentation to create an in-game pause menu ( https://docs.unrealengine.com/latest...t/5/index.html ). My Blueprint is highly similar to the one shown in the documentation. Now onto the problem. When I pause the game, the pause menu comes up and everything is working as it is intended. However when I un-pause the game, any movement key that was held when the game was paused is stopped and won't allow you to move unless you release the key which you had held in the pause menu for your character to move.
So say you're moving and you're holding down the W key to move and you want to pause the game. When you pause the game you still haven't let go of the W key, when you un-pause the game while still holding W to move after the game is un-paused you stop moving forward unless you let go of the key to move again.
This issue doesn't happen if I remove the "Set Input Mode UI and Game only" node but that requires the player to click on the screen for the mouse to focus on the widget. It also doesn't happen if I remove the "Create Widget" node but that doesn't bring up the pause menu when the game is paused.
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