Hi, I'm attempting to expand a static mesh pack I built by using splines. However, due to the way splines work in both UT and the UE4.8 content examples, I'm unable to use them effectively.
Example:

As you can see, these pipes are not very round. I need to be able to make perfectly circular/round pipes using splines. These were made using the blueprint splines content examples project in 4.8.
Here are examples of what I'm trying to do:


As you can see, the spline doesn't do a very good job making this mesh look round. This doesn't get a passing grade, personally speaking. :P I tried this with a variety of different pivot points, each with unacceptable results.
Here's a picture of what it looks like when I apply a bend deformer in Autodesk Maya - as you can see, the result is much better.

Any help here would be appreciated!
Thanks,
-Neil (CaptainMigraine)
Example:

As you can see, these pipes are not very round. I need to be able to make perfectly circular/round pipes using splines. These were made using the blueprint splines content examples project in 4.8.
Here are examples of what I'm trying to do:


As you can see, the spline doesn't do a very good job making this mesh look round. This doesn't get a passing grade, personally speaking. :P I tried this with a variety of different pivot points, each with unacceptable results.
Here's a picture of what it looks like when I apply a bend deformer in Autodesk Maya - as you can see, the result is much better.

Any help here would be appreciated!

Thanks,
-Neil (CaptainMigraine)
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