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accessed none after some changes

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    accessed none after some changes

    Hi,

    i just try to move all my inventory manager BP to my character BP.

    my inventory was working before that modification but i had a little problem with that way.

    So i move all to ma main character bp and remove the begin play event on that bp for spawn the inventory.

    all the functions or event are calling the good variables but now i have an accessed none and i don't understand why.

    Someone have an idea ?

    Thx

    Click image for larger version

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    #2
    ok was a cast problem. i think it's good now

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      #3
      Here is a video from me explaining Accessed None. This is not directly related to the cast, but to the Pointer you tried casting:

      https://www.youtube.com/watch?v=PmcaFCMDnqQ
      Open for contracted work | C++/BP (incl. Multiplayer) | Tutoring | VR

      My UE4 Blog/Page with Tutorials and more: Hit me for ALL the things!
      (Including 100+ Pages Multiplayer Network Compendium to get you started.)

      Comment

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