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Does the Oculus Rift affects the height of player?

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    Does the Oculus Rift affects the height of player?

    Hi guys,
    I was calibrating the Oculus Rift to one of my friends and I noticed that the Configuration Utiliy asked me for her height.
    When I launch my 1st person game, does it matches the camera height to the height in the Config Utility?
    If not, is there any way I can use the blueprints to make the game read that off the utility of the Rift?

    Thanks in advanced,
    Seichi

    #2
    I'm not an expert on the Oculus in UE4, but I don't think you can do that. You could however setup a menu with UMG that lets the player input their height. Then you would set the player's camera height based on the height they input.
    Logitech Wheel Plugin

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      #3
      as for the original way you asked i'm sure you could do that with the oculus API, if they get stored as variables in ue4, if they dont then request this!

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        #4
        You could find where the Oculus configuration utility stores it's saved files and if it's some kind of file format you can read (some kind of text probably?) then add a code solution to read those files and get the data that you need. I don't think there's any way to do it via blueprints, but adding code to read external files isn't too difficult to add with the help of some guides or tutorials.

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          #5
          Actually, it can

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            #6
            Hey everyone! Thanks for the comments!

            @dotdog20 So basically I only have to make that "player height" a variable and use that variable as the position of the camera? sounds too easy to be true hahaha can I drag that Player Height and "promote it to variable?"
            its already 2am here so tomorrow Ill try it out and let you guys know!

            Thanks everyone for the input!

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              #7
              You will need to do some overrides to the Oculus controller because it likes to try and handle things itself. I remember fighting with this back when I was doing some rollercoaster stuff but can't remember what I had to do for it. Check out Teddy's rollercoaster thread on here and there might be some answers in there if you run into problems.

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